![]() ![]() Then he moved on to become a game designer for Uncharted: Drake’s Fortune with Amy Hennig. In 2004, he became a programming intern on Jak 3 and Jak X: Combat Racing. He studied computer science at Carnegie Mellon University, and he landed a gig as an intern at Naughty Dog, the maker of the Crash Bandicoot series, in Los Angeles. “You could tell we drew a lot of inspiration for The Last of Us from Children of Men,” Druckmann said. He saw Children of Men, and he walked out of the theater wondering why games didn’t tell intimate stories like this one. “You could tell a cinematic story with no cut scenes,” he said. He played Half-Life in high school and was blown away by the story in that first-person shooter title from Valve. “When I was thinking about getting into games, it was very much with the mindset of how we tell better stories,” Druckmann said. He started to see how you could combine action and character-driven stories in games. He was also a fan of action games like Double Dragon, Streets of Rage, Outrun, and Mario. He played narrative-based games such as King’s Quest, Space Quest, and The Secret of Monkey Island. Druckmann said he didn’t really think of games as a profession when he was growing up in Israel (he moved to the U.S. ![]()
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